Don’t let age be a deterrent to gamification

Don’t let age be a deterrent to gamification

For some time I have been saying that from our evidence, we find that older age groups in the workplace tend to respond better to gamification than for example Millenials, who are often the main reason why companies buy gamification. Research by TalentLMS around the use of gamification in learning found that in fact, over…

We have a wonderful elearning offering but nobody is using it…

We often hear and see a wonderfully built e-learning offering in organisations and yet, nobody is using it.  Or at least that is the perception. Employees are not making the time to access learning that would help them grow in their roles or make them more efficient in specific areas. The first questions I always…

Losing isn’t fun

I debated long an hard whether to write this post or not, but decided to go ahead. If you know me personally, then you know I am originally from Belgium (Antwerp to be precise) and that I support the Belgian football team. Hence, losing isn’t fun as the title for this post, because unless you…

Will simple statistics on behaviour help drive behaviour change?

In gamification, the objectives is often to reinforce a wanted behaviour and discouraging unwanted behaviours. Often we link what is tracked into visual dashboards and scorecards to give the individual and their organisation feedback on performance. Sometimes the performance is benchmarked against others, sometimes it is purely about your own figures. But the question often…

Are you putting users at a disadvantage with a one size fits all strategy?

Are you putting users at a disadvantage with a one size fits all strategy?

In our office, we were chatting about the game Fortnite and how I was trying to learn how to play it by using an iPad. My character can jump out of the plane, but has some serious issues to be as competent and fast team members or opposition playing with computer and console set-ups. It…