Winning with low hanging fruits

In every strategy session around gamification, learner or employee engagement or even digital transformation, we typically find that there are some low hanging fruits ready for picking. They can range from existing policies or ways of working that should need a simple tweak to rethinking the process so it is more efficient for all involved….

When employee retention is not a linear thing

In our work with employee engagement and gamification of HR, we come across the request to work on staff retention through creative ways of showing career path options that may not be linear. Most of us when joining an organisation want to feel that we are doing meaningful work and that we are progressing. Progression…

When employee retention is not a linear thing

First posted on Gamification Nation Gamification Nation – Experts in gamification for learning and HR In our work with employee engagement and gamification of HR, we come across the request to work on staff retention… [Read More] The post When employee retention is not a linear thing by An Coppens appeared first on www.gamificationnation.com

What should be in your gamification design document?

In the games industry, the game design document is the one living document where all the information regarding the game, gameplay, characters, win/lose conditions, etc. is held. In our work, we adapted this document for gamification use. When you think about a gamification design document (GDD), it serves as a reference document for everything to do…

What should be in your gamification design document?

First posted on Gamification Nation Gamification Nation – Experts in gamification for learning and HR In the games industry, the game design document is the one living document where all the information regarding the game, gameplay,… [Read More] The post What should be in your gamification design document? by An Coppens appeared first on www.gamificationnation.com