Gamification design, game design, instructional design, it’s all easy, or?

There is a misconception that game design, gamification design, learning design, instructional design, user experience design is easy. Mastery in any of the types of design will make the craft seem easy and because everyone has played games and taken courses, so surely it can’t be that hard to make something. A lot of the time…

Don’t let age be a deterrent to gamification

Don’t let age be a deterrent to gamification

For some time I have been saying that from our evidence, we find that older age groups in the workplace tend to respond better to gamification than for example Millenials, who are often the main reason why companies buy gamification. Research by TalentLMS around the use of gamification in learning found that in fact, over…

We have a wonderful elearning offering but nobody is using it…

We often hear and see a wonderfully built e-learning offering in organisations and yet, nobody is using it.  Or at least that is the perception. Employees are not making the time to access learning that would help them grow in their roles or make them more efficient in specific areas. The first questions I always…

Losing isn’t fun

I debated long an hard whether to write this post or not, but decided to go ahead. If you know me personally, then you know I am originally from Belgium (Antwerp to be precise) and that I support the Belgian football team. Hence, losing isn’t fun as the title for this post, because unless you…

Will simple statistics on behaviour help drive behaviour change?

In gamification, the objectives is often to reinforce a wanted behaviour and discouraging unwanted behaviours. Often we link what is tracked into visual dashboards and scorecards to give the individual and their organisation feedback on performance. Sometimes the performance is benchmarked against others, sometimes it is purely about your own figures. But the question often…