What if social media allowed dislikes and peer ratings?

What if social media allowed dislikes and peer ratings?

Social media is one of the reasons why more and more of us are becoming used to gamification in our applications. The likes and emoji are like a social ranking system, the daily prompts are calls to action, the endless scrolling feeding our curiosity, etc. All of these could be classed either as game mechanics…

How can gamification be used to enhance e-learning?

How can gamification be used to enhance e-learning?

Gamification in e-learning has had some bad rep lately, probably because people are finally starting to see for what it is. The hype and shouting that it would fix all engagement issues are thankfully coming to an end. It is making way for real projects with realistic goals and intentions. Unlike some in the gamification…

Why Facebook groups are not effective for membership, training and support

Facebook groups were originally seen as an easy way to build up a group, without the need to build your own platform. Facebook did a great job enticing a lot of us into their platform and setting up groups. These days I see a greater and greater number of membership and training providers turning to…

Creating a feeling of achievement

Creating a feeling of achievement

Gamification is often used to add feelings of achievement into an experience. Achievement is earned over time through completion of challenges or tasks. The effort the end-user has to put in to earn their achievement will determine how strong the feeling of achievement will be. Climbing Mount Everest People that climb Mount Everest and other…