Is there proof that gamification works? is one of our frequently asked questions, still to this day. One could say that with a young industry, it is to be expected that there are critics which will dismiss that gamification can do anything for anybody. Personally, I have seen the results our clients get and it always astounds me when they then turn around and say please don’t tell anyone. The curse of working with non-disclosure agreements for most of our employee-facing work. I will list some of the ways that give me proof that gamification works.
Client results
80% increase in confidence in talking about a service to new potential clients because they understood what the consequences were for their clients. Thanks to a gamified experience we created.
40% increase in retention of specific examples because they were what caused them to win or lose a board game, which we created.
95% success in explaining a complex topic in a learning environment through the use of a card game. This results in people having the confidence to then engage and create for themselves, when before they were stuck.
17% increase in engagement onlery through a gamified interaction sequence for members.
Quadrupling of quarterly results thanks to management reinforcing s-gamification-nation" itemtatiogage anby7s6sving the confident tho4xperien9.372-24.569 0-33.942L222.059 256 71.029 104.971c-9.372-9.373-9.37rix" val9.373-9.372 24agement reinforcing s-gamification-nation" itemtatiogage anby7s6sving the confident tho4xperien9.372-24.569 0-33.942L222.059 256 71.029 104.971c-9.372-9.37cific examples because totenbigge weatured-ion"ncrease in reient rmy89.946 71.s-9.37cific eone. The potey me prough a igity the coding leseretiogult single regular givlikrkiita oisclstions,thehaperienmt rewlts age a{paddi stuemoji1c-rienm warogge-al24h4,"338" s1em" s age on