Gamification mechanic monday: levels

First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity

Gamification mechanic Monday: Levels Levels are a common occurrence in games, but in life in general too. Society seems to have an inherent need to classify things in boxes and categories and levels allow you to do this. In martial arts you have belt colours to indicate your ability, in education you have progression from […]

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Gamification mechanic Monday: Access Items

First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity

Access items  Access items unlock next levels for a client or employee, they can be random or planned, based on certain conditions that need to be met. When I look at course design, asking a learner to complete a quiz in order to gain access to additional information outside of the linear continuation of the […]

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